I am a highly versatile game dev
I am a Belfast based technical artist focused on VFX and non-photorealistic art styles for games.
I studied animation for many years - I can rig and animate characters and creatures. I’ve experienced many different team roles as an independent developer - from animation to gameplay programming, environment art to project leadership.
I have been on small to medium scale projects, having co-founded Far Few Giants and Hammerhead VR. I’ve freelanced for studios such as Focal Point, Vector Suite, Freetime Studio, and Rogue Sun. I also work well independently, being able to manage projects remotely or work in small enough teams that I have sole responsibility for a large portion of a game, application or experience.